THE SUNNY-SIDE CLUB

Bring your crew.
Collect the good stuff.

A bright fishing card table built for trades, happy surprises and the satisfaction of completing a set. Pick a bay, build your hand and hang your third badge before the picnic is over.

A LITTLE STRATEGY.
A LOT TO TALK ABOUT.

Sunny fishing club with a giant blue bass and bright boat
3BADGES TO
START THE FINALE
THE SUNNY-SIDE TABLE
3–6 club membersAbout 20 minutesSets & open trading
CAST.TRADE.CELEBRATE.
Cloudfin Club adult tabletop charactersGOOD
COMPANY
THE CHARACTERS AT THE TABLE

Pull up
another chair.

The club portraits give the table its personality. They do not assign different powers, so choose your favourite and learn the same simple turn together.

RemyThe enthusiastic hostBeaThe market watcherOttoThe optimistic collector
Meet this edition’s crew
A FEW FAVOURITES FROM THE DECK

A hand full
of possibilities.

Bay Spotter — illustrated sample card01crew
Market advice

Bay Spotter

Before your action, inspect the top draw card. Keep it on top or put it at the bottom, then discard this optional spotter card.

Candy-Stripe Spoon — illustrated sample card02tackle
Trade-day flavour

Candy-Stripe Spoon

This is a support card carrying a feather mark. Collect shell and wave marks with it to make a wild; it is not a fish for a colour set.

Bluebell Bass — illustrated sample card03catch
Deep-water fish

Bluebell Bass

Count this card as one blue fish. Three blue fish, or two blue fish and one wild, can be showcased for one badge.

A SMALL INTERACTIVE EXAMPLE

Spot the set
in your next hand.

Deal a fresh five-card practice hand. Matching habitat colours are highlighted and the guide tells you whether a trio is ready. This teaching sample uses fish cards only, with no trading or scoring saved.

?
?
?
?
?

Deal a hand to see which habitat colours belong together.

THE SCATTER COMBINATION

A shell, a feather,
and a very useful wave.

During your own turn, exchange one support card of each scatter mark for a wild card. This exchange is free, but the wild counts toward the seven-card hand limit. A showcased set may include only one wild, and an unused wild has no score.

See it in the rules
Shell
Feather
Wave
ONE COMPLETE SETA table advantage, earned together
THE SHAPE OF A TURN

Learn it once.
Pass it around.

A turn is one clear decision: draw, trade or show a set. The open market makes it easy for everyone to follow the table, even while they are still learning.

01

Choose one action

Cast to draw two cards, trade one card from your hand for one face-up market card, or showcase a matching trio. Only one of these actions is taken on a turn.

02

Show a proper set

Three fish cards of the same habitat earn one badge when showcased. Discard the trio and keep the badge in front of you. A wild card may replace one fish.

03

Keep the hand tidy

At the end of your turn, keep no more than seven cards. Put extra cards into the discard pile; market cards stay where they are until a trade changes them.

04

Give the club a last chance

When someone earns a third badge, each other member gets one final turn. Compare badge totals after that last circuit of the table.

Cloudfin Club tabletop board conceptTHE WORLD ON YOUR TABLE
GET TO KNOW THE WATER

Five bays.
Plenty to talk about.

The circular mat organises five habitat colours: lily, cove, stream, reef and deep water. It is a place to arrange the open market, not a movement track. Your growing hand does the travelling.

  1. 01

    Lily & cove

    The warm shore

    Two friendly colours to spot first. Every habitat follows the same set-building rules.

  2. 02

    Stream & reef

    The busy middle

    Watch the shared market: a card somebody else puts down may finish your next trio.

  3. 03

    Deep water

    The blue collection

    Blue fish are no rarer or stronger than the others. A complete colour set is what earns the badge.

INSIDE THE PROPOSED BOX

A small box.
A rather full afternoon.

The proposed club box contains 60 main-deck cards, wild cards, badge counters and a five-bay market mat. Portrait and weather cards are optional additions; leave them out while learning the basic draw–trade–showcase rhythm.

Rules and sample components describe a design concept. No physical box is sold through this site.
Cloudfin Club component and tackle concept
A closer look at the materials behind this edition.
Picnic Shower environment illustrationPicnic Shower
A CHANGE IN THE CONDITIONS

Even a shower
can freshen the table.

In the optional event variant, replace the five market cards from the draw pile. Discard the old market together and resume the usual turn order.

Clubhouse Swap location illustration
BACK AT THE LANDING

Clubhouse Swap

A useful card never stays lonely for long.

Read the card details
QUESTIONS FROM THE TABLE

Wait, one
quick question.

Ask about this edition
May I trade directly with another player?

The basic game uses the shared market only. That keeps trades clear and gives every member the same opportunity to inspect the available cards.

Can three support cards count as a fish trio?

No. One shell, one feather and one wave make a wild card. You still need two fish of one habitat to showcase a set with that wild.

What happens when the draw pile runs out?

Shuffle the discard pile into a new draw pile. Keep hands, the open market and badges in place; the game’s ending condition does not change.

Is membership or payment required?

Neither is required to read this site. Cloudfin Club is a tabletop design concept rather than a paid club, official game service or shop.

Cloudfin Club illustrated tabletop game-night scene
THE SUNNY-SIDE CLUB

The chairs are out.
Your hand is waiting.

Find your colours, make a useful exchange and leave enough room at the table for the next good idea.

Bring the rules to the table