Choose one action
Cast to draw two cards, trade one card from your hand for one face-up market card, or showcase a matching trio. Only one of these actions is taken on a turn.
Show a proper set
Three fish cards of the same habitat earn one badge when showcased. Discard the trio and keep the badge in front of you. A wild card may replace one fish.
Keep the hand tidy
At the end of your turn, keep no more than seven cards. Put extra cards into the discard pile; market cards stay where they are until a trade changes them.
Give the club a last chance
When someone earns a third badge, each other member gets one final turn. Compare badge totals after that last circuit of the table.
Making the scatter set
During your own turn, exchange one support card of each scatter mark for a wild card. This exchange is free, but the wild counts toward the seven-card hand limit. A showcased set may include only one wild, and an unused wild has no score.
What decides the result?
Most badges after the final circuit wins. If members have the same number of badges, compare the number of different habitats they showcased. If that is equal too, the club celebrates a shared winner.
After the first session
The core 60-card deck contains fish and scatter support only. To try the optional characters and weather, add four spotter and four shower cards before shuffling. A spotter can be used once before your action; a shower resolves when drawn and is replaced by another draw. All members must agree to the expanded deck before the deal.
Cloudfin Club is an independent tabletop card-game concept with a Big Bass Bonanza-inspired fishing setting. A shared market keeps every turn visible, while five habitat colours give players plenty of reasons to trade instead of waiting for a perfect draw.
See the illustrated card guide